Use a research perspective to explore the relationship between digital media, art, and emerging technologies and earn an MFA in Digital and Interdisciplinary Art Practice in New York City.
Possible part-time option for Fall 2021, please inquire about details.
The [DIAP] MFA is a research-oriented community in which students engage with aspects related to digital media art. The program’s central focus is a utilization and critical engagement of digital media that can lead to research into areas as diverse as interactive sculpture, movement, performance, cyber gender, non-narrative motion graphics, photography, online privacy, online/offline interventions, printing, spatial mapping, drawing, digital cultures, painting or digital fabrication and is supportive of different models of individual or collaborative art practice.
[DIAP] enables students to choose from the broadest range of digital tools (like video cameras, 3D printers, inkjet and laser printers, DSLR cameras, sound recording, GoPro’s, Drones, computing devices, laser cutter, projection devices, VR, motion capture, …). Projects are conceptually and thematically driven and students will research tools and processes to fit the project, not the reverse. Wherever appropriate to the project, we encourage integration of traditional media or processes and methodologies from dance, biology, comparative literature, computer science, robotics, math, psychology, architecture, or other areas of potential interdisciplinary connection and exploration.
Themed Workshops are subject-focused and might include exploration of information architecture, performance, interactive sculpture, surveillance, socially-based gaming or motion graphics, and can utilize a variety of media.
Media Workshops have a specific medium-based topic, and consist of technical workshops, medium-related exercises, research, and independent and/or collaborative project development. They could include image or sound-based recordings, programming for artists, exploration of locative media, kinetics, or electronics for artists. Targeted media might include: digital video, animation, image processing, electronics/physical computing, web coding, database, or sound.
Past themed and media workshops: “Physical Computing using Arduino, Kinect, and Raspberry Pi”, “Writing for Digital Media”, “Performing for the screen”, “Programming for artists”, “Sousveillance”, “objects and non-objects”, “Artist in the Anthropocene: Ecological & Biological Practices in Contemporary Art”, “Projects in Video”, “Collection, Archive, Database”, “Database structures and an introduction to programming”.
With the emergence of the internet, digital space is often perceived as open and free. Yet increasingly this “free” space is as competitive, occupied, and defended as physical space. How can we create, re-envision, and open up digital space? Spatial mapping is a research field that both encourages individual expression and enables artists to question their role in contemporary society with its attendant emphasis on the ownership of space. Mapping Space is broad in concept, tools employed, and in connection to other fields of study such as architecture, environmentalism, political science, and history. Linear time-based techniques ranging from video to performance and non-linear techniques such as geocaching, augmented reality, data visualization, websites and interactive installations are possible modes of expression. Computer peripherals (mouse, keyboard, camera, microphone, hard drives) and mobile devices may be used to create and occupy non-geographical space. Work might be visualized through code, characters, images, or sound. Mapping Space encourages research projects in the field of social media, mapping, performance, locative media, visualization, and participatory events to address issues related to the occupation of space and its underlying systems.
Self-motivated work, the ability to research complex technical issues independently, excellent written communication skills, and a commitment to pursuing highly original and critical perspectives related to digital media are crucial for admission to the program.
Cross-disciplinary interests are encouraged: applicants with undergraduate degrees in such diverse disciplines as architecture, biology, computer engineering, dance, geography, mathematics, theater, history, or other relevant areas of study who are interested in pursuing their research interests within the context of contemporary art are invited to apply.
This website provides an overview of the [DIAP] MFA program, facilities, and faculty. Please email email@example.com if you need additional information.
Digital and Interdisciplinary Art Practice MFA Open House February 17th, 2021 6PM EST https://ccny.zoom.us/j/83057708437 Meeting ID: 830 5770 8437 Join the Digital and Interdisciplinary Art Practice MFA program at City College of New York for a virtual open house!
Visiting Artist: Sarah Rosalena Balbuena- Brady Friday, December 11, 2020 at 4pm. Join us here: https://ccny.zoom.us/j/99241916622 Here is a bit more about Sarah: Sarah Rosalena Balbuena-Brady is an interdisciplinary artist and researcher based in Los Angeles. Her work deconstructs technology with
Art is the Artist or Is It Not Tuesday, December 8th from 7-9pm at https://ccny.zoom.us/j/93792579191 An evening of readings, screenings, and other events by thesis students in the Digital and Interdisciplinary Art Practice (DIAP) MFA at City College New York.